
Sip is a professional color-picker for macOS that lets designers, developers, and anyone working with color capture, organize, and export color values directly from their screen — living permanently in the menu bar so it's never more than a keystroke away.
What is Sip?
Sip is a dedicated color management tool for macOS that turns your cursor into a precision sampling instrument, converts what it finds into every color format you could need, and stores your growing palette of brand and project colors in one organized place. It's the kind of utility that sounds narrow until you spend a week without it, at which point you'll wonder how you ever tolerated tabbing between apps just to grab a hex value.
Where macOS's built-in Digital Color Meter shows you a color and promptly forgets it, Sip remembers. Every swatch you pick lands in a history you can search, rename, tag, and group into named palettes — a genuine library, not a clipboard.
What does Sip do best?
Sip earns its reputation through the quality of its magnifier and the breadth of its format support. The loupe zooms in cleanly so you can land on exactly the pixel you mean, and the moment you click, Sip copies your chosen format automatically — no extra step. I keep mine set to HSL because that's what my CSS files speak, but switching to HEX, RGB, UIColor, NSColor, SwiftUI Color, or a handful of others takes two taps in preferences.
- Auto-copy on pick: the value lands in your clipboard before your hand leaves the mouse.
- Named palettes: group colors by project or client — a lifesaver when you're juggling three brand identities at once.
- Format presets: output the same swatch as HEX for the web team and as NSColor for the iOS team without re-picking.
- Menu-bar presence: zero dock footprint, always one keyboard shortcut away, never clutters your screen.
- Shade generator: pick one color and let Sip derive a range of tints and shades — useful when you need to build a quick design token scale.
How much does Sip cost?
Sip is a paid app available directly from the developer's website and through the Mac App Store. There is no free tier, though the developer has historically offered trials. Pricing is a one-time purchase rather than a subscription — a refreshingly old-fashioned model for professional tooling. Check sipapp.io for current pricing, as it does shift with major versions.
Given that a competent freelancer can recoup the cost in minutes saved during a single client project, the value proposition is hard to argue with. If you bill hourly and you're picking colors more than a few times a day, this pays for itself in a week.
Who should use Sip?
Sip is squarely aimed at anyone whose work depends on precise color: UI designers, front-end developers, brand designers, and illustrators will get the most out of it. If you live in Figma, Sketch, or Xcode — or you're frequently reaching into a browser's DevTools just to check what shade of grey a competitor used — Sip removes that friction entirely.
It's less essential if you pick colors once a month; in that case the system's built-in tools will do. But if color work is daily, the palette management alone justifies the purchase — having your entire brand color library accessible from the menu bar without opening any design file is genuinely freeing.
What are the best Sip alternatives?
The closest free alternative is Digital Color Meter, Apple's own utility — it's accurate but stateless, has no palette management, and copies only one format. Pastel competes more directly and adds team-sync features, worth considering if you're collaborating on design tokens in a team context. ColorSnapper 2 is another strong paid contender with a similar feature set and a slightly different interface philosophy. For developers who live in Raycast, there's a color-picker extension that covers basic needs without a separate app. Sip distinguishes itself through the polish of its magnifier, the depth of its palette library, and the sheer number of output formats it handles natively.
How does Sip compare to ColorSnapper 2?
Both are excellent, and choosing between them is genuinely close. ColorSnapper 2 has a more keyboard-centric workflow and a slightly more minimal interface. Sip edges ahead on palette organization and the breadth of developer-facing output formats — particularly the SwiftUI and UIKit values that make it an obvious choice for anyone writing Apple platform code. I've run both and stuck with Sip because the shade generator and the palette tagging system fit how I work; ColorSnapper 2 is the right call if you want maximum keyboard speed and minimum UI surface.